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Build System

OmniIDE uses Gulp as its build system, managing TypeScript compilation, asset bundling, extension packaging, and release generation.

Build Pipeline

  1. TypeScript Compilation — Compile all source files
  2. Asset Bundling — Process and bundle static assets
  3. Extension Packaging — Build the Omni-Agent extension
  4. Electron Packaging — Create the desktop application
  5. Installer Generation — Build the Windows installer

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